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‘With the powerful graphics cards installed, we will also be able to use software such as Blender to allow pupils to explore the possibilities of three-dimensional design and animation, as well as the Adobe Creative Suite which allows us to teach topics such as video editing, special effects and character animation.’
Laura also commented: ‘In addition, we are always looking for ways to enhance the curriculum with cutting edge topics such as cybersecurity and artificial intelligence. Having the latest technology will help us explore these areas. I firmly believe that having this superb new facility will encourage more pupils to be interested in a career in digital technology, whether it be as a digital creative, for example, or a computer scientist. ‘
Tom Dore, whose dual role as Director of Education at the British Esports Association and Science teacher at King Edward’s School led to the collaboration between King Edward’s, Lenovo and Microsoft, is keen to highlight the benefits of esports and their role in helping to develop digital and other ‘soft skills’ in schools.
‘Esports take place within an organised, competitive human vs. human video gaming environment. It involves teams of people competing against one another, so it is very different from the stereotypical view of video gaming taking place on your own, in your bedroom, playing against a computer.
‘Instead, as a team-based activity, young people develop a range of character skills in the same way as they do through participating in traditional activities such as sports, drama, or music. Skills such as teamwork, leadership, communication, strategic thinking and problem solving are core to esports, as individual team members take up roles as players or analysts, or as team coach or host.’
For the last two years King Edward’s has entered teams in the British Esports Student Championships, which sees over 350 teams from schools and colleges across the UK playing online fixtures against each other on a Wednesday afternoon after school. Rather than playing from home, KES teams will now gather in the new facility to train and play fixtures.
About the author
King Edward’s School, Bath is an independent, co-educational day school for pupils aged 3-18 years, with a reputation for academic excellence and outstanding pastoral care.
The School won the inaugural CyberFirst Girls Competition organised by the NCSC and regularly competes in the British Esports Student Championships.
Lenovo (HKSE: 992) (ADR: LNVGY) is a US$60 billion revenue Fortune Global 500 company serving customers in 180 markets around the world. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that power (through devices and infrastructure) and empower (through solutions, services and software) millions of customers every day and together create a more inclusive, trustworthy and sustainable digital society for everyone, everywhere.
To find out more visit https://www.lenovo.com, and read about the latest news via our StoryHub.
About British Esports Association
British Esports is a not-for-profit national body established in 2016 to promote esports in the UK, increase the level of awareness of these, improve standards and inspire future talent. They help to educate parents, teachers, media, policy makers and government around what esports is and what its benefits are. They focus on grassroots esports, education and working with young people.
This includes the British Esports Student Champs, a weekly competitive esports tournament for school, and the BTEC Nationals in Esports, the L2 & L3 qualifications they have developed in partnership with Pearson, that are now being taught in 86 centres around the UK. British Esports is also responsible for the Great Britain and Home Nations esports teams in international events such as the Global Esports Games and the Commonwealth Esports Championships.